![]() By selecting these you can make objects accelerate smoothly, glide to a stop or drop into a scene and bounce as they hit the virtual ‘ground’. In addition to adding simple geometrical shapes and text, you can also import images from disk and (in the Mac version only) you can add pre-recorded MP3 sound files. ![]() The Mac version is slightly in advance of the Windows version. It includes the additional ability of adding sounds to animations using the Media Manager shown here. When you’ve competed your animation you have the option to publish it. In the Mac version, you can publish your animation as Flash, HTML5 only or a mix of HTML5 with Flash. In the Windows version, you can only publish as an HTML5 document with an embedded Flash animation. ( Update: Aquafadas informs me that the Windows version can export HTML5 without Flash even though the Mac options are not available. I found MotionComposer to be easy to use and it provides a neat way of generating simple animations that bridge the gap between Flash and HTML. It is not so capable at generating more sophisticated animations though, and I would have felt happier if its animation control had been based around a timeline rather than ‘slides’ and ‘states’. The Mac version provides more options when publishing. Here you see the light grey Mac Publish Dialog in the foreground. The dark grey Windows Publish Dialog behind it does not provide the ability to select between Flash and HTML5.
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