Sadly on some maps you are subject to rollout RNG hoping right regions get initiatives they need, highway urban/rural then main road have priority but even with 2 sanitation initiatives on black caves HQ kept dodging them even though they had high concerns and were urban+highway.Ĭoncerns being unrewarding is another thing, they either do not impact you much because you got lucky/are same as initiatives you would want to buy anyway or they cripple you. Pistachio is hardest map in the game so no wonder mega brutal which is in its first version for testing is overturned. I'm one of the ones that found brutal playing like casual (aside from RNG and absurdly tuned black caves), but this is legitimately a waste of time.ĭevs, given you're the ones tuning these difficulties, can you honestly say that there are consistent ways to beat them? You've made the game solely reliant on bad RNG at the higher levels. ![]() Even if you play a min-max optimal game you'll lose more often than you win even with the strongest governors and best advisors. I appreciate that you wanted to make a challenging mode but mega brutal is absolutely stupid, and I say that having already cleared 4 maps. ![]() On top of that the peace negotiations were ticking at about 3% per minute despite having the entire map cleared. After about 30 unsuccessful attempts on pistachio forest, I finally managed to route all of the rebels, purchase every initiative and roll them out everywhere possible, get corruption down to 0, positively select every outcome and dominate the entire match, then lost to the stability penalty because I got literally 0 supporters for 15 minutes, while regions still had unmet needs despite planting soldiers there with initiative rollouts and max rollout speeds.
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